
Bugfix: Parking AI: Path-finding fails if cars are parked too far away from a road.Bugfix: Citizens that fail to approach their parked car fly towards their target building.Bugfix: Using the bulldozer tool might lead to inconsistent road geometry information.Vehicle AI: Busses prefer lanes with correct lane arrow over incorrect ones.Parking AI: If the limit for parked vehicles is reached and parking fails due to it, no alternative parking space is queried.Parking AI: Tuned parking radius parameters.Parking AI: Citizens should now be more successful in returning their cars back home.Parking AI: Included an improved fallback logic for some edge cases.Parking AI: Vehicles can now find parking spaces at the opposite road side.Adding a vehicle separate light to a timed traffic lights applies the main light configuration.Vehicles use queue skipping to prioritize path-finding runs that are caused by road modifications.Trains do not longer stop in front of green timed traffic lights.Workaround for a base game issue that causes trams to get stuck.Disabling the Parking AI triggers graceful clean up procedure.
It is now possible to connect train station tracks and outside connections with the lane connector. Trains do not wait for each other anymore near timed traffic lights. Currently active timed traffic light step is remembered. Added confirmation dialog for "Clear Traffic" button. The flow/wait calculation mode to be used is now configurable via the global configuration file. The option "Road condition has a bigger impact on vehicle speed" is only shown if the Snowfall DLC is owned. Reorganized global configuration file (sorry, your main menu and main button positions are reset). Improved traffic measurement engine performance. New option: Vehicles follow priority rules at junctions with timed traffic lights. New option: Vehicle restrictions aggression.
New feature: Individual vehicles may be removed from the game. Bugfix: Lane connection points can connected to themselves. Bugfix: Parking AI cannot be enabled/disabled. Bugfix: Default routing is disabled if the lane connector is used on a subset of all available lanes only. Updated Polish, Korean, and Simplified Chinese translations. Bugfix: Timed traffic lights do not correctly recognize set vehicle restrictions (thanks to for reporting this issue). Bugfix: Pedestrians sometimes ignore red traffic light signals (thanks to for reporting this issue). Bugfix: Vehicle-separated traffic lights do not show up for trams & monorails (thanks to for reporting this issue). Bugfix: Setting unlimited speed limit causes vehicles to crawl at low speed (thanks to for reporting this issue). Added tutorials (can be disabled in the options window globally). Added possibility to add priority signs at multiple junctions at once (press Shift). Bugfix: "Stay on lane" feature does not work as intended for certain nodes. Bugfix: Disabling tutorial message has no effect. Bugfix: Routing rules prevents vehicles from spawning when starting building lies too close to an intersection/road end.
Bugfix: Due to a multi-threading issue junction restrictions may cause the game state to become inconsistent.Bugfix: Timed traffic lights show up for bicycles (they should not).Bugfix: Automatic pedestrian lights at railroad do not work as expected.Bugfix: Division by zero occurs for low speed roads.Bugfix: Main menu button might be out of view.
Busses are allowed to switch multiple lanes after leaving a bus stop. Pedestrian traffic lights do not show up if crossing the street is prohibited. Added path-finding costs for public transport transitions. Removed unnecessary calculations in path-finding. Introduced randomization for "trucks prefer innermost lanes on highways" costs. Introduced randomization for lane changing costs. Polish translation updated (thanks to for translating). Simplified Chinese translation updated (thanks to Emphasia for translating). Cities: Skylines - Traffic Manager: President EditionĪ modification for Cities: Skylines to add additional traffic control.